Blog articles tagged 'mono', 'xamarin'

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on 4/9/2014 4:48 PM
WebSharper development gains support for Mono framework on Linux and Mac OS X, and integration with Xamarin Studio and MonoDevelop. The preview add-in is available for testing at intellifactory/monodevelop.websharper
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on 10/17/2013 2:54 PM
Micro-post: Playing sound effects in SpriteKit: //Load the sound use jumpSound = SKAction.PlaySoundFileNamed("Jump.wav", true) //Play the sound scene.RunAction jumpSound Note that the File extension is important here – unlike the graphics formats loaded i[...]
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on 2/7/2013 11:28 AM
In the last post we left at the point where everything was running fine and dandy on the Simulator. So what happens if we compile for the real hardware? Lets change the active configuration to Debug|iPhone and hit build, what do we get? Boom!Er[...]
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on 2/3/2013 11:28 AM
MonoTouch and F# that would be a cool duo right? Well let me explain what needs to be done and why to get this pair working together. I heard rumours a while ago that F# and MonoTouch would not play together nicely because of limitations in the [...]
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