Blog articles

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on 4/11/2012 8:31 PM
Last year, my wonderful peers in Microsoft Research developed the first versions of TouchDevelop, a touch-based programming environment. You can now find out all about TouchDevelop at the one big URL: www.touchdevelop.com and follow them on Twitter at @to[...]
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on 4/11/2012 6:22 PM
Slightly off topic... The "debugging options" got turned on in my browser recently. I think this happened when I was debugging some web code in Visual Studio. From this, it's been interesting to see how regularly my web browsing experience is now interrup[...]
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on 4/10/2012 10:20 AM
Upcoming Speaking Engagements: I’m very excited to be giving the Keynote at the first Great Lakes Functional Programming Conference, I’d suggest signing up but it’s already sold out! I’ve spent a ton of time over the last few months helping put together t[...]
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on 4/9/2012 2:24 PM
World Singles is looking for a smart, motivated developer to join our small, fully distributed team of engineers, working on our multi-lingual, multi-tenant Internet dating platform. We're after someone with strong data management skills who can help us m[...]
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on 4/8/2012 7:30 PM
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on 4/7/2012 2:35 AM
To some readers, the title of this post may induce nightmarish recollections of late-night debugging sessions. To others it may be simply the epitome of jargon. Just to break the jargon down a bit: Type initializer: the code executed to initialize the[...]
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on 4/6/2012 10:39 AM
One of the recent talks that stirred the blogosphere is the Inventing on Principle talk by Bret Victor, in which he shows how one can do programming with realtime results. What surprised me more than the talk itself was people’s reaction to the talk: I th[...]
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on 4/5/2012 7:50 PM
This is actually homework from a 3D gaming course that I am taking. So far the game has turned out ok. The game shows the use of the following fundamental 3D gaming concepts: 3D model loading and movement along paths  Collision detection Particle effects [...]
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on 4/5/2012 7:50 PM
This is actually homework from a 3D gaming course that I am taking. So far the game has turned out ok. The game shows the use of the following fundamental 3D gaming concepts: 3D model loading and movement along paths  Collision detection Particle effects [...]
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on 4/4/2012 9:07 AM
On key-feature in Haskell is it’s laziness, meaning that it does it’s evaluations in normal-order (an expression is evaluated when the value is needed). F# on the other hand uses applicative evaluation (for example: parameters to a function are evaluated [...]
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