Blog articles tagged 'f#', 'tools'

0
comment
on 5/28/2014 10:27 AM
With the release of Xamarin 3 we have a swathe of new features to the platform, but obviously the most important one is obviously F# support is now included by default in Xamarin Studio so there is no escape from the awesomeness of F#! So what else [...]
.
0
comment
on 3/22/2014 7:11 PM
A couple of days ago, I got into the following Twitter exchange: @brandewinder do you have any link to get in touch with this combo? #fsharp— Max Malook (@max_malook) March 21, 2014   So why do I think FsCheck + XUnit = The Bomb? I have a long history[...]
.
0
comment
on 2/10/2014 1:10 AM
Over the last year a lot of work has been done on the F# addin for Xamarin Studio. Lots of great new features have been added and a lot of bugs have been squashed. I want to talk a bit about whats been happening and the evolution of the F# addin
.
0
comment
on 2/10/2014 1:10 AM
Over the last year a lot of work has been done on the F# addin for Xamarin Studio. Lots of great new features have been added and a lot of bugs have been squashed. I want to talk a bit about whats been happening and the evolution of the F# addin. [...]
.
0
comment
on 2/7/2013 11:28 AM
In the last post we left at the point where everything was running fine and dandy on the Simulator. So what happens if we compile for the real hardware? Lets change the active configuration to Debug|iPhone and hit build, what do we get? Boom!Er[...]
.
0
comment
on 2/3/2013 11:28 AM
MonoTouch and F# that would be a cool duo right? Well let me explain what needs to be done and why to get this pair working together. I heard rumours a while ago that F# and MonoTouch would not play together nicely because of limitations in the [...]
.
0
comment
on 1/4/2013 4:18 AM
I’ve been on a bit of a break from my normal jovial self due to a shit storm of bad stuff happening that I wont go into here, but hopefully this years going to be awesome. Anyway, here’s the next exciting instalment in my series on MonoGame. (Wel[...]
.
0
comment
on 11/25/2012 1:42 AM
This time we are going to get into a little bit of code and produce the simplest of all 3d solids, the tetrahedron. I know its not the most exciting of things but we have to start somewhere. The scope of 3D graphics in computers is so vast that [...]
.
0
comment
on 11/11/2012 10:51 AM
What we are going to do in this post is take a whistle stop tour of getting MonoGame up and running along with a simple demo in F#. Over the last few days I have been building an F# project template for MonoDevelop, this post will also how to get[...]
.
0
comment
on 11/3/2012 11:31 AM
So what have I been up to lately? Well, lots of different things. I have been taking it easy on the open source and blogging side of things as its been a hectic time of late in my personal life. This seems to be changing now so I’m starting to get[...]
.
IntelliFactory Offices Copyright (c) 2011-2012 IntelliFactory. All rights reserved.
Home | Products | Consulting | Trainings | Blogs | Jobs | Contact Us
Built with WebSharper