Blog articles tagged 'dart'

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on 7/4/2014 7:41 PM
Since I’ve been experimenting with Sentry and hacking around in Dart again lately, so what better way is there to combine these two activities than to write a Dart client for Sentry? That said, there is already a Javascript client library for Sentry, whic[...]
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on 6/24/2014 2:40 PM
Whilst Dart doesn’t have support for enum types but it turns out you can do a pretty good job of emulating it using Dart’s constant constructors (which allows you to create compile-time constants with your class, which in .Net you’re restricted to numbers[...]
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on 6/22/2014 7:21 PM
Algebraic Data Type An algebraic data type is a basically a composite type that is formed by combining other types, sometimes also referred to as “sums-and-products” data structures (don’t worries if this is too abstract for you, examples are coming). A s[...]
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on 9/25/2013 6:01 PM
I have just published version 0.3.0 of stream_ext, my attempt to port the Rx APIs to Dart. In this version I have added a number of additional methods to the existing set of: average buffer com­bineLat­est concat delay max merge min repeat sample scan sta[...]
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on 9/18/2013 12:56 PM
Lately I’ve been making steady progress in porting over Rx APIs over to Dart with stream_ext, and with the release of version 0.2.0 a few more Rx methods have been added to the existing set of buffer, combineLatest, delay, max, merge, min, scan, sum, thro[...]
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on 9/14/2013 7:39 PM
Using StageXL and Dart, I built another mini-game themed around our MMORPG Here Be Monsters this week. The game follows a pack of Taotie monsters, which is a type of spirit monster created when a ghost with immense hunger possesses a Chinese pot. Taotie o[...]
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on 9/8/2013 2:57 PM
Over the last week or so, I’ve been looking at and playing around with the Streams API in Dart, which has been (in part at least) based on the Rx API, and it’s easy to see the parallels between the two sets of APIs and you can find most of the core Rx API[...]
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on 8/31/2013 5:59 PM
In Dart there is an interesting language feature called ‘Factory Constructors’, which effectively allows you to override the default behaviour when using the new keyword – instead of always creating a new instance the factory constructor is merely require[...]
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on 8/19/2013 6:14 PM
Hot on the heels of making my first game with Dart and StageXL at the London GameCraft 2013, I decided to strike whilst the iron’s hot and make a mini-game featuring characters from our MMORPG Here Be Monsters.   The result, is a whack-a-mole style game w[...]
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on 8/11/2013 9:30 AM
After an 11-hour marathon session at the London GameCraft event yesterday, I am very proud to say that my team’s entry – Agents of P.R.I.S.M was awarded with the MOST INTERESTING INTERPRETATION OF THE THEME award for the theme of the day – Impact of P.R.I[...]
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