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on 1/18/2014 7:49 PM
A couple of months ago, I started working on an F# decision tree & random forest library, and pushed a first draft out in July 2013. It was a very minimal implementation, but it was a start, and my plan was to keep refining and add features. And then life happened: I got really busy, I began a very poorly disciplined refactoring effort on the code base, I second and third guessed my design - and got nothing to show for a while. Finally in December, I took some time off in Europe, disappeared in the French [...]