Blog articles tagged 'monodevelop'

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on 2/25/2015 2:41 AM
We have updated the WebSharper Xamarin Studio / MonoDevelop add-in for the latest WebSharper 3.0.36-alpha. It is now easier than ever to get started with WebSharper 3.0 on Mac or Linux!
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on 12/10/2014 12:00 AM
So this is my Christmas special. I’ve been asked on numerous times to write about the F# addin for Xamarin studio which is in the fsharpbinding repo, this repo is shared with the emacs support and also the Sublime Text support. So in this edition [...]
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on 10/7/2014 7:47 AM
I assume you installed mono (I got mono-complete) and git already. This should be easy using apt-get, synaptic or the software-store. This is just my write-down of the things I had to do while following the documentation on github, as … Weiterlesen →
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on 4/9/2014 4:48 PM
WebSharper development gains support for Mono framework on Linux and Mac OS X, and integration with Xamarin Studio and MonoDevelop. The preview add-in is available for testing at intellifactory/monodevelop.websharper
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on 2/7/2013 11:28 AM
In the last post we left at the point where everything was running fine and dandy on the Simulator. So what happens if we compile for the real hardware? Lets change the active configuration to Debug|iPhone and hit build, what do we get? Boom!Er[...]
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on 2/5/2013 4:18 AM
The London F# community are holding an F# Community Code Sprint this Saturday in London. Informal and fun!   Why code sprints ? You want to learn about F#, not just by the book, but by getting the expert’s trick as well ? You already know F# and would li[...]
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on 2/3/2013 11:28 AM
MonoTouch and F# that would be a cool duo right? Well let me explain what needs to be done and why to get this pair working together. I heard rumours a while ago that F# and MonoTouch would not play together nicely because of limitations in the [...]
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on 1/4/2013 4:18 AM
I’ve been on a bit of a break from my normal jovial self due to a shit storm of bad stuff happening that I wont go into here, but hopefully this years going to be awesome. Anyway, here’s the next exciting instalment in my series on MonoGame. (Wel[...]
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on 12/8/2012 10:06 AM
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on 11/25/2012 1:42 AM
This time we are going to get into a little bit of code and produce the simplest of all 3d solids, the tetrahedron. I know its not the most exciting of things but we have to start somewhere. The scope of 3D graphics in computers is so vast that [...]
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