Blog articles tagged 'monogame'

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on 2/10/2015 12:40 AM
Now, let me start this post by saying I love XNA/Monogame. XNA was Microsoft’s first (and currently last) attempt to have a first class managed framework for writing games. Luckily the excellent Monogame project has picked up Microsoft’s slack and … Conti[...]
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on 1/4/2013 4:18 AM
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on 1/4/2013 4:18 AM
I’ve been on a bit of a break from my normal jovial self due to a shit storm of bad stuff happening that I wont go into here, but hopefully this years going to be awesome. Anyway, here’s the next exciting instalment in my series on MonoGame. (Wel[...]
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on 11/25/2012 1:42 AM
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on 11/25/2012 1:42 AM
This time we are going to get into a little bit of code and produce the simplest of all 3d solids, the tetrahedron. I know its not the most exciting of things but we have to start somewhere. The scope of 3D graphics in computers is so vast that [...]
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on 11/11/2012 10:51 AM
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on 11/11/2012 10:51 AM
What we are going to do in this post is take a whistle stop tour of getting MonoGame up and running along with a simple demo in F#. Over the last few days I have been building an F# project template for MonoDevelop, this post will also how to get[...]
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on 11/3/2012 11:31 AM
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on 11/3/2012 11:31 AM
So what have I been up to lately? Well, lots of different things. I have been taking it easy on the open source and blogging side of things as its been a hectic time of late in my personal life. This seems to be changing now so I’m starting to get[...]
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