Blog articles tagged 'cuda'

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on 3/25/2019 8:35 AM
In the following series I will explore different tools and techniques for doing object detection in streaming video in real time or faster. Starting with the baseline Python detector running slowly and gradually picking up speed. In these series In the co[...]
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on 3/25/2019 8:29 AM
We started from the Python object detector performance as baseline (~ 19 fps). Next we ditch Python and all our pre-installed libraries and custom build everything. C++ will become the development environment not just because it’s more “bare bones” than P[...]
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on 3/25/2019 8:28 AM
Tensorflow C++ Video Detector It is time to validate all this arduous setup work, run our first C++ detector and reap the first benefits. You may clone this repository, which is a fork of this repository, modified and adapted to the modern times. Ensuring[...]
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on 3/25/2019 8:28 AM
In the previous post we validated our install and ran a simple detector in C++. It is now time to start optimizing it. Source code for the finished project is here. Optimizing Video Decoding If we build and run the video_reader.cpp OpenCV sample, we will [...]
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on 3/25/2019 8:28 AM
Source code for the finished project is here. NVIDIA TensorRT is a framework used to optimize deep networks for inference by performing surgery on graphs trained with popular deep learning frameworks: Tensorflow, Caffe, etc. Preparing the Tensorflow Graph[...]
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on 12/26/2016 9:07 PM
So, continuing where we left off: Walking the Euler Path: Intro Visualizing Graphs Walking the Euler Path: GPU for the Road Walking the Euler Path: PIN Cracking and DNA Sequencing For the Win And finally I ran the GPU-enabled algorithm for finding the Eul[...]
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on 9/25/2016 7:43 PM
Continuation of the previous posts: Intro Visualization GPU Digression I was going to talk about something else this week but figured I’d take advantage of the free-hand format and digress a bit. Continuing the travel metaphor and remembering Julius Cesar[...]
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on 9/18/2016 6:15 PM
Previously Walking the Eule Path: Intro Generating and Visualizing Graphs I can hardly overemphasize the importance of visusalizations. Many a bug had been immediately spotted just by looking at a visual of a complex data structure. I therefore decided to[...]
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on 9/17/2016 2:38 PM
Source Code I’m thinking about a few posts in these series going very fast through the project. The source is on my GitHub, check out the tags since the master branch is still work in progress. Experimenting with Graph Algorithms with F# and GPU Graphs pl[...]
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on 6/11/2016 12:49 PM
Implementing radix sort with Alea.CUDA using the Unbound module.
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