Blog articles tagged 'f#', 'performance'

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on 6/3/2012 5:38 PM
I have heard a few people argue that when it comes to performance critical code you should prefer arrays over other collections (such as F#’s lists) as it benefits from sequential reads (which is faster than seeks) and offers better memory locality. To te[...]
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on 12/15/2011 2:43 PM
In this article I discuss why F# Async is a good thing for writing concurrent software on .NET and show how to implement your own Async specialized for low-concurrency use. As a sample application, I look at a simple CML-style blocking channel.[...]
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on 12/11/2011 3:30 PM
Due to popular demand… well, I had a couple of requests anyway :-) So heres my post inspired by my recent encounters profiling some of the code in Fracture-IO.  I have recently been profiling the code in fracture to remove any so called low hanging fruits[...]
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on 11/30/2011 5:10 PM
I stumbled upon this interesting question on StackOverflow today, Jon Harrop’s answer mentions a significant overhead in adding and iterating over a SortedDictionary and Map compared to using simple arrays. Thinking about it, this makes sense, the SortedD[...]
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on 11/7/2011 2:56 PM
I have implemented a simple web server in F#. The idea was to try to marry .NET asynchronous socket operations with F# async. Result: F# async seems to be the right tool for the job of webserver implementation: it makes asynchronous programming intuitive[...]
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on 9/13/2011 4:08 PM
Well, I didn’t think I would be doing this but heres some of the sessions Im looking forward to watching from this years Build conference… First up is the Server+Cloud section, this section contains the only F# presentation which is disappointing. Server+[...]
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