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on 6/25/2013 2:25 PM
Last weekend I teamed up with other gamers for the Creative Assembly game jam at Rezzed. We had 9 hours to create a game, and were given the theme of the 80s at 9am on the Saturday morning. After some brainstorming we came up with the idea of a platform game that became an endless runner with rhythm and puzzles called We Jammin’: The main character is a skateboarder, collecting 80s artefacts to build up the volume on each track, while hitting mental blocks depletes the volume. All 4 tracks must reach t[...]