on 4/23/2014 4:06 AM
Starting with our experiments with integrating General Purpose GPU programming into F# at Microsoft Research, I've been watching the evolution of F# as a GPGPU programming platform. Over time, GPGPU programming with F# has become both more professionalized, and much more broad spectrum (including CUDA, OpenCL and other options). Some latest developments in this area have been: There were two talks on F#/GPU/Finance at the NVIDIA GTC Conference covering both how F#/GPU programming is really used in real, l[...]
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