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on 1/17/2015 7:17 AM
Somewhere in 2011 I started a game with the working title “Three is a Crowd” (TIC for short). The game is a version of Reversi, but now for three players. The main goal of creating this game was: learning and using new technologies, keeping my tech-knowledge up-to-date. In that respect, it reflects my personal interests. TIC was originally written in C#. At some moment I was interested in a better way to write the AI, and that started me on learning F#. Quickly I came to the conclusion, th [...]
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