Blog articles

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on 12/8/2011 1:57 PM
An F# Meetup Group in Seattle has now been launched by Tao Liu on the F# team. (It's only just been created, so get in early!) If you're in the Seattle or King County area and are interested in F#, then please join, and help get the group off to a great s[...]
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on 12/8/2011 1:25 PM
  Microsoft Research are seeking candidates for a 6-month contract position in F# programming to help improve the capabilities of F# in the area of cross-platform and web-delivered data-rich programming. The candidate should have several of the following:[...]
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on 12/8/2011 8:00 AM
Today we start adding another primitive to the scene – a plane. This is what we are looking for: and here is the code that will finally render this: But before going into the implementation of the Plane.Create method let’s … Weiterlesen →
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on 12/7/2011 11:50 AM
I found some more time to study Coq. One place where I stumble very frequently is case analysis of value-indexed inductive types. There are often cases that lead to contradiction. Other cases intuitively imply some variables to be equal. Vanilla match [...]
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on 12/7/2011 9:00 AM
It’s time for one of flagship-features of ray tracing: reflection. Indeed this will be rather easy (again) – we basically did have every thing we need already – all that is left is to introduce some recursion in the tracing … Weiterlesen →
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on 12/7/2011 8:00 AM
I just realized that I used a technique – projecting a vector on a line given by another vector – in my last post on ray-tracing that I did not justify in any way. Look at this picture: Given vector … Weiterlesen →
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on 12/6/2011 4:00 PM
This time we are going to add specular lightning – this will add “shiny”ness on objects. The basic idea is simple: we reflect the currently traced ray, at the hit-point (using the normal of the object at this point) and … Weiterlesen →
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on 12/6/2011 8:30 AM
This time we will see how to add shadows to our scene. Imagine this scene: that is generated by this snippet: The basic idea is to only use a directional light (ambient will always be used) if there is no … Weiterlesen →
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on 12/5/2011 7:11 PM
Don Syme and several others sent tweets to correct my claims about boxing in F#. I made the mistake of assuming that structs cannot be used as interface implementations without being boxed and allocated on the heap. As it turns out, .NET constraints allo[...]
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on 12/5/2011 4:00 PM
Finally we will produce some output. And after the work we did so far it will be rather easy. The last “hard” part will be the shading: First (very) simple shading The idea is very simple. A object will reflect … Weiterlesen →
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