Blog articles

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on 4/24/2012 8:30 PM
This is cross-posted from the F# team blog. Great to see this!   Training is an important part of adopting F# successfully in any large organization. There are several options for F# training currently available, but one recent addition is an online train[...]
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on 4/24/2012 4:37 PM
Introduction In my quest to learn the functional paradigm, one thing I have struggled with is game development. Assuming I mostly stick to the functional style of having little to no mutable state, how do you go about writing games? Games are pretty much [...]
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on 4/24/2012 3:33 PM
Training is an important part of adopting F# successfully in any large organization. There are several options for F# training currently available, but one recent addition is an online training course in F# by Pluralsight, authored by Oliver Sturm.  The m[...]
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on 4/24/2012 11:19 AM
The previous post talks about an F# Windows Phone game. Here is the same game ported to the Windows Phone. The port includes many fixes to the original game plus some other improvements. Most of the original code ported very easily … Continue reading →
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on 4/24/2012 11:19 AM
The previous post talks about an F# Windows Phone game. Here is the same game ported to the Windows Phone. The port includes many fixes to the original game plus some other improvements. Most of the original code ported very easily … Continue reading →
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on 4/24/2012 10:18 AM
I’m sure every seasoned .NET developer has been in the situation at one stage or another, probably in testing code, where they need to access a non-public setter of a property (or maybe a private member), and it can’t be mocked.  We all know the (somewhat[...]
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on 4/23/2012 5:07 PM
Problem A. Speaking in Tongues The problem is here.   Problem B. Dancing with the Googlers The problem is here.   Problem C. Recycled Numbers The problem is here.   Enjoy!
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on 4/23/2012 7:14 AM
We recently rolled out a few enhancements on FPish. The main highlights are blog comments and tweet functionality.
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on 4/23/2012 5:12 AM
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on 4/22/2012 11:01 AM
I’ve seen a relatively common anti-pattern in Object-Oriented development, although to be fair, I’ve seen something closely akin in non OO languages as well.  The following C# code is a demonstration of the issue:   Can you spot the problem? The problem i[...]
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