Blog articles

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on 4/24/2012 10:18 AM
I’m sure every seasoned .NET developer has been in the situation at one stage or another, probably in testing code, where they need to access a non-public setter of a property (or maybe a private member), and it can’t be mocked.  We all know the (somewhat[...]
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on 4/23/2012 5:07 PM
Problem A. Speaking in Tongues The problem is here.   Problem B. Dancing with the Googlers The problem is here.   Problem C. Recycled Numbers The problem is here.   Enjoy!
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on 4/23/2012 7:14 AM
We recently rolled out a few enhancements on FPish. The main highlights are blog comments and tweet functionality.
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on 4/23/2012 5:12 AM
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on 4/22/2012 11:01 AM
I’ve seen a relatively common anti-pattern in Object-Oriented development, although to be fair, I’ve seen something closely akin in non OO languages as well.  The following C# code is a demonstration of the issue:   Can you spot the problem? The problem i[...]
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on 4/22/2012 2:23 AM
In the last post I discussed an asynchronous version of the ManualResetEvent and as promised this time we will be looking at an asynchronous version of the AutoResetEvent. I’m using Stephen Toubs post as reference and we will be building a version that [...]
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on 4/22/2012 2:23 AM
In the last post I discussed an asynchronous version of the ManualResetEvent and as promised this time we will be looking at
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on 4/20/2012 1:39 AM
Our brand new slots ‘Monopoly House Party’ is now live on Lucky Gem Casino! Great work by everyone involved at GameSys, the artwork is quite stunning and it’s quite easily the best looking slots game I’ve seen. You can collect houses, railroads, electric [...]
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on 4/20/2012 12:38 AM
cygwin unable to remap dll to same address as parent http://yosanai.com/cygwin-unable-remap-dll-same-address-parent Posted Fri, 04/24/2009 - 15:51 by Saravana Peruma… When you are working with Cygwin, sometimes you would get an error like this:“unable to[...]
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on 4/19/2012 8:35 AM
Back in 2007 Ralf Herbrich and co. wrote a research paper called "TrueSkill Through Time". Their sample code was written with a pre-release of F# 1.0, and was not updated to F# in Visual Studio 2010. Here is an update of this code for F# in Visual Studio[...]
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