Blog articles

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on 8/26/2013 8:15 PM
It has been some time since I last wrote about F# Deep Dives - a new project that I'm working on together with Manning, Phil Trelford and a number of F# experts, so I'd like to write a quick update. In summary, working on a book with more than 10 co-aut[...]
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on 8/26/2013 8:15 PM
It has been some time since I last wrote about F# Deep Dives - a new project that I'm working on together with Manning, Phil Trelford and a number of F# experts, so I'd like to write a quick update. In summary, working on a book with more than 10 co-aut[...]
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on 8/26/2013 11:19 AM
Android games are now out-selling games for Sony and Nintendo handhelds. Thanks to the nice people at Xamarin you can now develop Android and iOS apps using all your favourite .Net languages: Now it has been possible to target F# on Android and iOS fo[...]
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on 8/26/2013 5:30 AM
While working on another game idea I bumped into a collision detection sample using the Processing language where you can draw walls for a ball to bounce off. It reminded me of SoundDrop on iOS. Here’s my own mashup using the collision detection code, Tom[...]
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on 8/26/2013 5:29 AM
It’s possible to use function composition and modify the type of value returned.  Consider the following equation: 1/4x2 I might encode the function to calculate this like so: let square x = x * x let recip x = 1.0/x  //If this is an int division it will [...]
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on 8/26/2013 5:05 AM
A few of us from Quicken had attended LambdaJam in Chicago.  By the way, it was a great conference–big kudos to Alex Miller. Anyway, at that conference we met Mathias Brandewinder, a Microsoft F# MVP from San Francisco.  Some of the guys started talking t[...]
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on 8/25/2013 2:54 PM
About a month ago, FSharp.Data  released version 1.1.9, which contains some very nice improvements – you can find them listed on Gustavo Guerra’s blog. I was particularly excited by the changes made to the CSV Type Provider, because they make my life digg[...]
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on 8/25/2013 2:01 PM
Welcome to F# Weekly, A roundup of F# content from this past week: News New Xamarin.Android 4.8 was released with F# Support! Full suite of F# project options in Xamarin Studio on Mac OS X: create apps, unit tests, target OpenGL. TsunamiIDE announced Tsun[...]
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on 8/24/2013 3:57 PM
I’ve had the pleasure of working with and interviewing C# developers for over a decade now. However here’s 5 common misconceptions I continue to encounter. 1) Lists are implemented as linked lists List<T> is actually implemented using an underlying arra[...]
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on 8/24/2013 7:44 AM
It turned out that it's not Haskell who was slow in my previous Fibonacci test. It was my lack of Haskell knowledge. Haskell has two integral types - Int, which has bounds -2147483648..2147483647 and Integer, which is unbounded. Both types implement Integ[...]
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