Blog articles

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on 9/29/2013 8:55 AM
Only a quick post this week. Last time we looked at SpriteKit and how to add some particle emmiters to simulate a star-field and exhaust on a spaceship, this time lets look at adding some touch based input to move the spaceship around.
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on 9/26/2013 8:48 AM
Coursera, Udacity, MIT Open Courseware, and other such sites are useful to me because they decouple the desire to learn college-level material from the expense and regulations of earning (another) diploma. The latter isn’t compelling to me today, but the [...]
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on 9/25/2013 11:27 PM
Last week saw the second Progressive F# Tutorials in New York held at the Dumbo loft, a great venue in Brooklyn literally under the Brooklyn Bridge. The tutorials ran over 2 days with 2 keynotes: F# in an Open Source World – Don Syme, Microsoft Re[...]
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on 9/25/2013 6:03 PM
In the previous post I spoke briefly about motivations for implementing self-organizing maps in F# using GPU with CUDA. I have finally been able to outperform a single threaded C++ implementation by a factor of about 1.5. This is quite modest, but on the [...]
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on 9/25/2013 6:01 PM
I have just published version 0.3.0 of stream_ext, my attempt to port the Rx APIs to Dart. In this version I have added a number of additional methods to the existing set of: average buffer com­bineLat­est concat delay max merge min repeat sample scan sta[...]
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on 9/25/2013 8:17 AM
I wrote a 15*15, NYT-style crossword puzzle for Strange Loop. On the NYT difficulty scale, it’s roughly a Wednesday-level puzzle. However, it was written for Strange Loop and thus does presume familiarity with functional programming and math, and has a fe[...]
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on 9/25/2013 12:27 AM
Thanks to Skills Matter last week saw the first GameCraft game jam event in North America.   The first ever GameCraft was held in Dublin back in February 2012. Since then there have been GameCraft events all over Ireland, with an event in Derry sponsore[...]
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on 9/24/2013 7:17 PM
By 2017, it is expected that GPUs will no longer be an external accelerator to a CPU; instead, CPUs and GPUs will be integrated on the same die with a unified memory architecture. Such a system eliminates some of accelerator architectures’ historical chal[...]
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on 9/24/2013 3:39 PM
I’m a bit of a Pacman fan so when I came across the Pacman Kata in the Kata Catalogue I was hooked: Pacman finds himself in a grid filled with monsters. Will he be able to eat all the dots on the board before the monsters eat him? Back in early 2012[...]
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on 9/22/2013 2:18 PM
Welcome to F# Weekly, A roundup of F# content from this past week: News F# support will be standard part of Xamarin studio (not a plugin). New F# Refactor integration in FSharpBinding. Phillip Trelford presented Mario jumps on FunScript (source code) Tsun[...]
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