Blog articles

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on 10/20/2013 2:47 AM
I’ve done some small tests while writing the library to handle readonly objects in c#. Turns out that getting the value of a sub expression can be costly (since you have to compile the expression and execute). When just setting one property there can be a[...]
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on 10/19/2013 4:33 PM
A couple of weeks ago, I had the pleasure to attend Progressive F# Tutorials in NYC. The conference was fantastic – two days of hands-on workshops, great organization by the good folks at SkillsMatter, Rickasaurus and Paul Blasucci, and a great opportunit[...]
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on 10/18/2013 3:09 PM
If there’s one thing we can all be certain of in life, it’s death. And so the same rule must apply to our dude. It’s been good knowing you little guy. F# shines again The last few posts have been … Continue reading →
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on 10/18/2013 10:39 AM
One thing I like about F# is the ability to use readonly objects in a way that does not require a lot of code. I’ve done a small lib inspired by this ability of F#: with The syntax is a bit special since I assume that the properties have a private set. [...]
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on 10/18/2013 10:39 AM
One thing I like about f# is the ability to use readonly objects in a way that does not require a lot of code. I’ve done a small lib inspired by this ability of f#: with The syntax is a bit special since I assume that the properties have a private set.<bl[...]
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on 10/17/2013 6:06 PM
The lein-try plugin is one of the more stunningly useful "little pieces" of software that you can have available if you're developing in Clojure. Simply add the plugin to your user profile (in ~/.lein/profiles.clj) and then lein try some-dependency will f[...]
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on 10/17/2013 2:54 PM
Micro-post: Playing sound effects in SpriteKit: //Load the sound use jumpSound = SKAction.PlaySoundFileNamed("Jump.wav", true) //Play the sound scene.RunAction jumpSound Note that the File extension is important here – unlike the graphics formats loaded i[...]
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on 10/17/2013 11:01 AM
If you want to build Android apps with F#, you’ll need the following things: Xamarin Studio (true on both Mac and PC).  I hope soon we’ll have an Android/F# option within Visual Studio but as of today (17 October 2013) it’s not there. F# 3.0 or later (see[...]
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on 10/17/2013 5:31 AM
I recently started listening to The Limits of Power and found a striking revelation regarding the Open Source community. In an early part of the book, Bacevich recounts President Jimmy Carter’s comments on a crisis facing the nation that was ignored and c[...]
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on 10/16/2013 2:09 PM
Last time we added some scrolling to out game, but our main character looks rather static. Let’s let him move like Jagger (well maybe  Cliff Richard) Animation! SpriteKit is clever. It’s possible to give SpriteKit a bunch of textures and … Continue readin[...]
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