Blog articles tagged 'xamarin', 'f#', 'ios'

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on 10/21/2013 2:22 PM
So far our (1) level is fairly painful code to look at – admittedly SpriteKit and F# take something that could have been horrific and simply make it tedious. Today we change that. DSL According to Wikipedia a DSL is … Continue reading →
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on 10/18/2013 3:09 PM
If there’s one thing we can all be certain of in life, it’s death. And so the same rule must apply to our dude. It’s been good knowing you little guy. F# shines again The last few posts have been … Continue reading →
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on 10/17/2013 2:54 PM
Micro-post: Playing sound effects in SpriteKit: //Load the sound use jumpSound = SKAction.PlaySoundFileNamed("Jump.wav", true) //Play the sound scene.RunAction jumpSound Note that the File extension is important here – unlike the graphics formats loaded i[...]
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on 10/16/2013 2:09 PM
Last time we added some scrolling to out game, but our main character looks rather static. Let’s let him move like Jagger (well maybe  Cliff Richard) Animation! SpriteKit is clever. It’s possible to give SpriteKit a bunch of textures and … Continue readin[...]
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on 10/13/2013 3:09 PM
So far in this series I’ve covered how to build a largely static screen in SpriteKit. Today I’m going to cover 2 things I’m going to move our dude from left to right under force I’m going to scroll the … Continue reading →
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on 9/29/2013 8:55 AM
Only a quick post this week. Last time we looked at SpriteKit and how to add some particle emmiters to simulate a star-field and exhaust on a spaceship, this time lets look at adding some touch based input to move the spaceship around.
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on 9/20/2013 3:59 PM
I have been meaning to write this post for quite a while now. Since the first announcement of the iOS7 beta I immediately saw the list of new API’s and SpriteKit caught my eye straight away. I only managed to get time to briefly look over the API a[...]
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on 2/7/2013 11:28 AM
In the last post we left at the point where everything was running fine and dandy on the Simulator. So what happens if we compile for the real hardware? Lets change the active configuration to Debug|iPhone and hit build, what do we get? Boom!Er[...]
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on 2/3/2013 11:28 AM
MonoTouch and F# that would be a cool duo right? Well let me explain what needs to be done and why to get this pair working together. I heard rumours a while ago that F# and MonoTouch would not play together nicely because of limitations in the [...]
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