Blog articles tagged 'f#', 'fsharp'

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on 11/22/2017 9:45 AM
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on 3/11/2017 11:11 AM
The Choices I have experimented with OpenCV and Dlib face detection in my computer vision pipeline. Both work well, but the Dlib one worked better: it is more sensitive with (in my case) almost no false positives right out of the box! Dlib uses several HO[...]
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on 2/13/2017 10:41 AM
The post on applying GPU to finding Eulerian path mentioned a stumbling block: partitioning a very specific kind of graph. In general, partitioning is a hard problem, NP-hard actually. The graphs we are dealing with are very specific, though, and may be p[...]
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on 1/5/2017 2:00 PM
I’ve been playing with Affectiva emotion, demographics, and face detection SDK, found it excellent, however, their sample gallery lacks a sample in F#! So here we are to correct that. I just wanted a simple F# script that would let me take all kinds of th[...]
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on 12/23/2016 3:17 AM
It’s that time of the year again where F#ers come together and write a bit about what they enjoy. I really enjoyed this years Advent of code and while I only did a few of the exercises in F# I want to write about one algorithm that helped out in quite a f[...]
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on 11/28/2016 9:27 AM
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on 11/8/2016 10:22 PM
Continuing on to some cool applications of Eulerian paths. Intro Visualization GPU/CUDA Injection The goal of this little graph experiment remains exploration of accelerating Eulerian path finding on the GPU. This is the final introductory post. Eulerian [...]
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on 9/25/2016 7:43 PM
Continuation of the previous posts: Intro Visualization GPU Digression I was going to talk about something else this week but figured I’d take advantage of the free-hand format and digress a bit. Continuing the travel metaphor and remembering Julius Cesar[...]
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on 9/18/2016 6:15 PM
Previously Walking the Eule Path: Intro Generating and Visualizing Graphs I can hardly overemphasize the importance of visusalizations. Many a bug had been immediately spotted just by looking at a visual of a complex data structure. I therefore decided to[...]
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on 9/17/2016 2:38 PM
Source Code I’m thinking about a few posts in these series going very fast through the project. The source is on my GitHub, check out the tags since the master branch is still work in progress. Experimenting with Graph Algorithms with F# and GPU Graphs pl[...]
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