Blog articles tagged 'xamarin'

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on 3/31/2014 10:36 PM
Faisal Waris has published a very interesting Experience Report on using F# on Android with the Xamarin tools. It is fabulous to again see independent confirmation of the value of F# in the mobile computing space. TL;DR: F# and Xamarin triumphed. I can’t [...]
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on 2/10/2014 1:10 AM
Over the last year a lot of work has been done on the F# addin for Xamarin Studio. Lots of great new features have been added and a lot of bugs have been squashed. I want to talk a bit about whats been happening and the evolution of the F# addin
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on 2/10/2014 1:10 AM
Over the last year a lot of work has been done on the F# addin for Xamarin Studio. Lots of great new features have been added and a lot of bugs have been squashed. I want to talk a bit about whats been happening and the evolution of the F# addin. [...]
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on 10/21/2013 2:22 PM
So far our (1) level is fairly painful code to look at – admittedly SpriteKit and F# take something that could have been horrific and simply make it tedious. Today we change that. DSL According to Wikipedia a DSL is … Continue reading →
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on 10/18/2013 3:09 PM
If there’s one thing we can all be certain of in life, it’s death. And so the same rule must apply to our dude. It’s been good knowing you little guy. F# shines again The last few posts have been … Continue reading →
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on 10/17/2013 2:54 PM
Micro-post: Playing sound effects in SpriteKit: //Load the sound use jumpSound = SKAction.PlaySoundFileNamed("Jump.wav", true) //Play the sound scene.RunAction jumpSound Note that the File extension is important here – unlike the graphics formats loaded i[...]
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on 10/17/2013 11:01 AM
If you want to build Android apps with F#, you’ll need the following things: Xamarin Studio (true on both Mac and PC).  I hope soon we’ll have an Android/F# option within Visual Studio but as of today (17 October 2013) it’s not there. F# 3.0 or later (see[...]
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on 10/16/2013 2:09 PM
Last time we added some scrolling to out game, but our main character looks rather static. Let’s let him move like Jagger (well maybe  Cliff Richard) Animation! SpriteKit is clever. It’s possible to give SpriteKit a bunch of textures and … Continue readin[...]
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on 10/13/2013 3:09 PM
So far in this series I’ve covered how to build a largely static screen in SpriteKit. Today I’m going to cover 2 things I’m going to move our dude from left to right under force I’m going to scroll the … Continue reading →
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on 9/29/2013 8:55 AM
Only a quick post this week. Last time we looked at SpriteKit and how to add some particle emmiters to simulate a star-field and exhaust on a spaceship, this time lets look at adding some touch based input to move the spaceship around.
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