Yan Cui's blog articles

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on 2/22/2013 6:41 PM
Whilst searching for an elegant solution to apply string interning across a large number of classes (we’re talking about hundreds of classes here..) it dawned on me that I can achieve this with ease using PostSharp’s LocationInterceptionAspect. All I needed was something along the lines of: You can apply this attribute to a class or [...]
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on 1/24/2013 4:24 AM
.Net 4.5 introduced a handy little new method Comparer<T>.Create to aid the creation of bespoke comparers, which is great because it means that you don’t have to define a new Comparer class when it is going to be needed once. In case you’re wondering, it’s still not possible to define anonymous implementation of interfaces in [...]
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on 1/18/2013 8:57 AM
To celebrate the arrival of a new year, we have launched a number of new years in Here Be Monsters. New Trophy System First off, we have introduced a new Trophy system into the game which gives you milestones to aim for as you’re freely exploring the game, not to mention a tidy bit of [...]
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on 12/17/2012 5:14 PM
It’s that time of the year again and here in the world of Here Be Monsters things are getting interesting too. From 17th December to new years day, as you come into the game every day you’ll get a +15 luck (which significantly boosts your chance of catching tough monsters) as well as limited editions [...]
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on 11/23/2012 6:22 PM
Just a quick note to say that I have made some minor changes to DynamoDb.SQL and released version 1.0.7 of the library to Nuget, here’s a list of the changes: fixed a bug with LIMIT when there is insufficient number of elements using the DynamoDBContext. added support for counting the number of matching items with [...]
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