Yan Cui's blog articles

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on 8/10/2014 2:01 AM
DISCLAIMER : as always, you should bench­mark against your pay­load and use case, the bench­mark num­bers I have pro­duced here is unlikely to be rep­re­sen­ta­tive of your use cases and nei­ther is any­body else’s bench­mark numbers. You can use the sim­ple test har­ness I cre­ated and see these exam­ple code to bench­mark against your par­tic­u­lar [...]
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on 8/8/2014 5:56 AM
Whilst the official rebar documentation only covers usages on Unix, turns out it was really easy to get going on Windows too, even without resorting to installing and using cygwin. Here’s some quick steps: clone the rebar repo in the root of the repo, run bootstrap.bat (you’ll need Erlang installed for this) copy the generated [...]
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on 7/27/2014 5:28 PM
In our MMORPG title Here Be Monsters, we offer the players a virtual world to explore where they can visit towns and spots; forage fruits and gather insects and flowers; tend to farms and animals in their homesteads; make in-game buddies and help each other out; craft new items using things they find in their [...]
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on 7/16/2014 7:17 PM
I saw this tweet on my timeline the other day.. which reminded me again to look at Elm and I’ve spend the last week or so getting myself immersed with this wonderful little language built around the idea of functional reactive programming. My first impressions of Elm so far have been very positive, there are [...]
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on 7/13/2014 7:57 AM
Having spent some time this week with Elm I have seen plenty of things to make me like it, a more in-depth review of my experience with Elm so far is in the works but for now I want to talk about Elm’s record type and how it compares with F# record type which us [...]
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