Yan Cui's blog articles

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on 10/2/2014 7:14 PM
It’s been a little while since I last spent time with Elm, and since Elm 0.13 was recently announced so what better time to get my Elm hat back on and see what’s new. There’s a new-look online debugger which looks prettier than before: but more important than that, is the new Elm Reactor command [...]
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on 9/24/2014 3:15 PM
DISCLAIMER : as always, you should bench­mark against your pay­load and use case, the bench­mark num­bers I have pro­duced here is unlikely to be rep­re­sen­ta­tive of your use cases and nei­ther is any­body else’s bench­mark numbers. You can use the sim­ple test har­ness I cre­ated and see these exam­ple code to bench­mark against your par­tic­u­lar [...]
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on 9/13/2014 4:36 PM
On application monitoring In the Gamesys social team, our view on application monitoring is such that anything that runs in production needs to be monitored extensively all the time – every service entry point, IO operations or CPU intensive tasks. Sure, it comes at the cost of a few CPU cycles which might mean that [...]
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on 8/31/2014 6:57 PM
The monster trapping mechanics in Here Be Monsters is fairly straight forward: Monsters have a type and a set of stats – Strength, Speed and IQ They have a rarity value which determines the likelihood of an encounter They have a set of baits they like, which can increase the likelihood of an encounter Traps [...]
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on 8/10/2014 4:18 PM
Nowadays you see plenty of stories about Continuous Integration, Continuous Delivery and Continuous Deployment on the web, and it’s great to see that the industry is moving in this direction, with more and more focus on automation rather than hiring humans to do a job that machines are so much better at. But, most of [...]
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