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on 8/26/2013 5:30 AM
While working on another game idea I bumped into a collision detection sample using the Processing language where you can draw walls for a ball to bounce off. It reminded me of SoundDrop on iOS. Here’s my own mashup using the collision detection code, Tomas Petricek’s reactive rectangles sample for the lines and a generated tremolo sound effect. Along the way I found a “Chrome Experiment” version in JavaScript called BallsDropping and a very cute mult[...]