Yan Cui's blog articles

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on 4/20/2012 1:39 AM
Our brand new slots ‘Monopoly House Party’ is now live on Lucky Gem Casino! Great work by everyone involved at GameSys, the artwork is quite stunning and it’s quite easily the best looking slots game I’ve seen. You can collect houses, railroads, electric and water works during the main game and use them in the [...]
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on 4/1/2012 1:22 PM
I found out about Google CodeJam the other day, and looking at their info page, there’s a number of interesting problems you can solve as practice for the real thing coming up, and here are my F# solutions to the qualification round questions from the 2010 event, enjoy   Problem A. Store Credit The outline [...]
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on 3/26/2012 4:28 PM
Again, I’d like to thank Igal Tabachnik and SharpCrafters for inviting me to do the webinar, the recording of the session is now available on their Vimeo channel. Pseudo Real Time Performance Monitoring with AOP and AWS CloudWatch from SharpCrafters on Vimeo.   Performance Monitoring with AOP and Amazon CloudWatch View more PowerPoint from Yan [...]
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on 3/25/2012 4:20 PM
To find the answer to this question I put together a very simple test, but before we go into it.. Disclaimer: this test and its result should be taken at face value only, it is intended to illustrate that posting messages to an agent is super lightweight, but in a real world application there will [...]
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on 3/24/2012 6:32 PM
One of the problems with using F#’s Discriminated Unions is that they are not extensible, in that all your union cases must be specified inside one Discriminated Union (abbreviated to DU from this point) type and you can’t inherit from an existing DU type to add additional union cases. In most cases, having to specify [...]
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