Faisal Waris's blog articles

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on 6/21/2012 2:17 PM
Recently, I needed a function to generate color values to reflect the relative intensity of numeric values in a range. Visualizations based on this idea are commonly called “Heatmaps”. My requriement was to show the strength/weight of an edge between two adjacent graph … Continue reading →
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on 6/9/2012 2:58 PM
A while ago I created a JSON parser in F# just to understand F# Active Patterns. Over the course of year, I have updated the parser as needed and now it seems fairly complete. I will take this blog entry … Continue reading →
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on 6/6/2012 10:27 AM
TCP has a theoretical limit of 65K connections per machine. I had always wondered how close we could approach that limit. A perfect use case is for ‘push notification’ type services which exist for all the major smartphone platforms (iPhone, … Continue reading →
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on 4/24/2012 11:19 AM
The previous post talks about an F# Windows Phone game. Here is the same game ported to the Windows Phone. The port includes many fixes to the original game plus some other improvements. Most of the original code ported very easily … Continue reading →
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on 4/5/2012 7:50 PM
This is actually homework from a 3D gaming course that I am taking. So far the game has turned out ok. The game shows the use of the following fundamental 3D gaming concepts: 3D model loading and movement along paths  Collision detection Particle effects … Continue reading →
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