Community for F# / Building a MMORPG with F#

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Description

In this session, Yan will share some of his experiences of building a successful MMORPG for a social audience and insights into some of the technical challenges that his team has had to overcome along the way.

Outline

When: Tuesday, May 14, 2013 11:00 AM (PDT)

Scheduled to Occur: Once

Duration: 1:00

 

Bio: 

Yan Cui is a lead server-side developer at London-based, award winning gaming company GameSys. He focuses on building highly distributed and scalable server-side solutions for social and mobiles games. He speaks regularly on C# and F# topics at local user groups and conferences in the UK and keeps an active blog at http://theburningmonk.com. 

 

Abstract: 

In this session, Yan will share some of his experiences of building a successful MMORPG for a social audience and insights into some of the technical challenges that his team has had to overcome along the way.

 

Ryan Riley has invited you to attend an online meeting using

Microsoft Office Live Meeting.

 

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Meeting time: May 14, 2013 11:00 AM (PDT)  

 

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Yan Cui (theburningmonk)

91.7k
AuthorDeveloper

Based in London, Yan works as a server side developer for iwi, a software house focused on producing high quality social games that run on platforms such as Facebook and Hi5. Yan’s primary focus is of building highly distributed and scalable server-side solutions to support the rapid growth of iwi’s games - JackpotJoy Slots is now serving over 350k users each day handling over 100m requests and growing! Yan mainly specializes in .Net technologies such as C# and WCF, but he also holds strong interests in other areas such as AOP, functional programming and cloud computing.

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