Tech Mesh London 2012 / "Gaming: How to deal with too much Success"

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In the talk I start by describing how Spil Games built a successful online gaming platform and what technical & organization challenges we encountered along the way. Then I will focus on architectural solution that we settled on and how this will resolve scalability issues in terms of throughput, data storage, and organization scaling. Talk objectives: Sharing the lessons learned from how we are re-implementing our core systems using a new architecture. Forming an understanding in the mind of the listener in how the architectural design informs many parts of the organization, not just technical or software development, but also processes. Target audience: (Software) architects, Software engineers, Erlang developers, Software development managers, Technical team leads, System engineers


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Enrique Paz Perez (enrique.paz.perez)


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