Carsten Koenig's blog articles

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on 11/30/2011 7:12 AM
Today I want to give some information on the dot-product and provide it’s implementation for out Vector-type in F# (this will be trivial). The dot-product will be very important for our Raytracer-project because of it’s many uses in analytic-geometry. You … Weiterlesen →
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on 11/30/2011 4:48 AM
As mentioned here I decided to create my own vector-implementation for 3D vectors. I will start with this here and continually extent this type and it’s helper modules as the need arises for our Raytracer. For now I just want … Weiterlesen →
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on 11/29/2011 9:42 PM
I decided to do some writing on Raytracing using F# next. I always loved Raytracers (the very first I saw was written in QBasic and just showed a gray scale shaded ball in the center of the screen (maybe with … Weiterlesen →
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on 11/25/2011 3:11 AM
Last time we discussed the implementation details on the Connect4 game in F#. Today I will show you how you can implement a MVVM ViewModel for Silverlight in F#. Ok I use no full-fledged MVVM framework (indeed in only implement … Weiterlesen →
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on 11/24/2011 5:47 AM
In this part of the Connect4-series I want to show you my implementation of the game representation and mechanics. Of course we finally want to use the AlphaBeta-algorithm for it so keep this in mind. Representation of the game and … Weiterlesen →
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