Carsten Koenig's blog articles

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on 12/5/2011 4:00 PM
Finally we will produce some output. And after the work we did so far it will be rather easy. The last “hard” part will be the shading: First (very) simple shading The idea is very simple. A object will reflect … Weiterlesen →
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on 12/5/2011 8:30 AM
In order to trace a ray we have to decide if a given ray hits a object in our scene. In this post I want to show you how to do this for the classic case of a sphere. Indeed … Weiterlesen →
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on 12/5/2011 8:00 AM
This time we will have a look at two types that will help us on your way. First I will show you how I implemented a ray-type for representing the most important aspect of ray-tracing itself and then I will … Weiterlesen →
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on 12/2/2011 3:30 AM
As I mentioned here I will write a series on Raytracing in F#. Borrowing the famous “fun in coding” theme I choose the name and did bring up a very simple one that will draw colored spheres with a simple … Weiterlesen →
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on 12/1/2011 8:30 AM
As we will use float-values to do our computations we might run into situations where we get into precision-troubles. It’s because of this problems that we have to consider values the same if they differ by a small amount instead … Weiterlesen →
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