Blog articles of F# Bloggers

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on 2/23/2012 10:56 AM
So, after working for 13 years for the same employer, I’ve changed jobs. This month I joined Spruce Media; my title is "Software Engineer." ‘Course, I liked my old job, too, but Spruce Media’s offer was too good to pass up.
It’s a really great time to be a skilled programmer; the market for top people [...]
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on 2/15/2012 7:13 AM
In this article we will discover how to emulate simple logic gates, and then build them up to form more complex circuits. By the end of this 2-part article we will have created:
- Half-bit adder
- Full adder
- n-bit ripple carry adder formed from full adders
- 4:1 line decoder
- 4:1 multiplexer
- 1 bit ALU that supports addition, subtraction, AND and OR operations
- n-bit ALU formed from 1 bit ALUs
I have a great love of electronics, and everything covered in this article I have at some point built from[...]
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on 2/12/2012 5:14 AM
Intro
I have been using F# for a year and a half or so now for all sorts of things - general tools, scripts and utilities for work, XNA games / graphics / AI simulations, some async layers for rx-driven silverlight applications and so forth. I'm still pretty new to the functional paradigm, which I have been embracing (with a great deal of mind melting, and destruction of my OOP and procedural shackles). One thing I struggled with initially was the subject of function composition, and its relationship to[...]
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on 1/23/2012 6:19 AM
This article gives an overview how types are accessed in F# with a combination of features related to static typing, dynamic typing, and type inference.
Static Typing
Static type checking ensures, at compile time, that the program is free from most kinds of type errors. The source code editor can highlight such errors as soon as they are written out. Static type checking in F# probably goes further than in any other strongly typed language:
By default, types defined in F# cannot be null. This[...]
0
comment
comment
on 1/23/2012 6:19 AM
This article gives an overview how types are accessed in F# with a combination of features related to static typing, dynamic typing, and type inference.
Static Typing
Static type checking ensures, at compile time, that the program is free from most kinds of type errors. The source code editor can highlight such errors as soon as they are written out. Static type checking in F# probably goes further than in any other strongly typed language:
By default, types defined in F# cannot be null. This eradicates a[...]
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