Community for F#

Blog articles of Community for F#

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on 9/13/2014 11:18 PM
Let’s face it, @fsibot in its initial release came with a couple flaws undocumented features. One aspect that was particularly annoying was the mild Tourette’s syndrom that affected the bot; on a fairly regular basis, it would pick up the same message, and send the same answer over and over again to the brave soul that tried to engage in a constructive discussion. I wasn’t too happy about that (nobody likes spam), and, being all about the enterprise and stuff, I thought it was time to inject a couple mor[...]
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on 9/13/2014 4:36 PM
On application monitoring In the Gamesys social team, our view on application monitoring is such that anything that runs in production needs to be monitored extensively all the time – every service entry point, IO operations or CPU intensive tasks. Sure, it comes at the cost of a few CPU cycles which might mean that [...]
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on 8/31/2014 6:57 PM
The monster trapping mechanics in Here Be Monsters is fairly straight forward: Monsters have a type and a set of stats – Strength, Speed and IQ They have a rarity value which determines the likelihood of an encounter They have a set of baits they like, which can increase the likelihood of an encounter Traps [...]
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on 8/25/2014 9:44 AM
Pta.Build.WebEssentialsBundleTask A few months ago, the Tachyus web application used a C# + F# web application approach to separate the front-end HTML, CSS, and JavaScript from the back-end F# ASP.NET Web API application. With this configuration, we introduced Web Essentials to bundle and minify our CSS and JavaScript at build time within Visual Studio. To […]
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on 8/24/2014 9:35 PM
My recollection of how this all started is somewhat fuzzy at that point. I remember talking to @tomaspetricek about the recent “A pleasant round of golf” with @relentlessdev event in London. The idea of Code Golf is to write code that fits in as few characters as possible – a terrible idea in most cases, but an interesting one if you want to force your brain into unknown territory. Also, a very fun idea, with lots of possibilities. If I recall correctly, the discussion soon drifted to the conclusion that i[...]
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