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on 9/20/2014 5:00 PM
I recently saw a tweet from Ryan Riley linking to an article exploring F# performance and floating point processing:
This blog post highlighted some perf issues (minor) in #fsharp that surprised me. http://t.co/D2Q6ZtorhW Anyone able to explain?— Ryan Riley (@panesofglass) September 18, 2014
I poked around the code and tested it a bit myself, and figured I would take up the author’s call for feedback. Comments on the original blog are locked down, so I’ve written up my results here, instead.
Initial[...]