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"Exposing the stream" is not really a "trick". You're just directly using the "lower-level" FParsec API, which sometimes can be the most elegant or readable way to implement a parser.
One issue with your code is that your UserState type is mutable. If you mutate the user state value (instead of replacing the user state value with a new value) FParsec won't be able to restore old values when a parser backtracks. So you might want to use a UserState type like the following instead:
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type UserState = { Verb: IVerb option Target: ITarget option }
If you wanted to use the higher-level primitives for pverb, you could do something like
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let pverb = verb |> If (fun lexeme -> lexeme.Count > 0) >>= fun lexeme -> if lexeme.IsMatched then updateUserState (fun us -> {us with Verb = Some lexeme}) >>% Expr.Verb lexeme else preturn (Expr.Verbs lexeme)
Or you could directly access the stream and user state like here:
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let pverb = verb |> If (fun lexeme -> lexeme.Count > 0) >>= fun lexeme stream -> if lexeme.IsMatched then stream.UserState <- {stream.UserState with Verb = Some lexeme} Reply(Expr.Verb lexeme) else Reply(Expr.Verbs lexeme)
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Stephan, or others-
I have read the docmentation regarding parsing with user state. However, it isn't clear to me how to use this for my situation.
I create the following UserState type:
I then have the following:
Do I have to do the same trick you did on the If function where you exposed the stream and the parser? If I am going to be updating variables do you suggest the updateMethod as demonstrated in your code? If so could you please explain what's going on, if not can you explain how to use get and set user state functions?
Thanks,
Scott