Community for F#

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on 1/31/2011 5:13 PM
Welcome to new series of articles on pipeline processing. First up, what’s a pipeline?  Well according to Wikipedia): A pipeline is a set of data processing elements connected in series, so that the output of one element is the input of the next one. The elements of a pipeline are often executed in parallel or in time-sliced fashion; in that case, some amount of buffer storage is often inserted between elements. In essence its a way of dealing with complexity and its also a way of breaking down a pro[...]
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on 1/31/2011 5:13 PM
Welcome to new series of articles on pipeline processing.First up, what’s a pipeline? Well according to Wikipedia): A pipeline is a set of data processing elements connected in series, so that the output of one element is the input of the next one. The elements of a pipeline are often executed in parallel or in time-sliced fashion; in that case, some amount of buffer storage is often inserted between elements. In essence its a way of dealing with complexity and its also a way of breaking down a pro[...]
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on 1/30/2011 12:23 PM
I saw this tutorial the other day, it’s cool but I fancied taking it a step further and make it useful as an app rather than just a fancy way to show some structured data on the screen. Here’s a list of the features which I wanted to add: being able to edit the title [...]
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on 1/28/2011 6:31 AM
Welcome to part 4 Part 1 Part 2 Part 3 Part 4 If you were looking forward to some exciting new F# code this time your going to be disappointed, however if you are like me and like looking at graphs and stats and digging in deeper into the code then your going to enjoy [...]
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on 1/28/2011 6:31 AM
Welcome to part 4 If you were looking forward to some exciting new F# code this time your going to be disappointed, however if you are like me and like looking at graphs and stats and digging in deeper into the code then your going to enjoy this, lets get started… I set up a 5 minute test with 50 clients connecting to the server with a 15ms interval between each one.  Once connected each client receives a 128 byte message from the server every 100ms so this will be a 500 messages per second test.  I am g[...]
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