Congratulations to the F# team for this release. I'll get a copy later tonight.
---O
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"you read it first on the Hub"...
A new release candidate of F# is now available! This has a bunch of bug fixes, some minor tool additions, a couple of minor language changes (see below) and, perhaps most importantly, a new installer. Here's the link to the F# release candidate 1.1.11.12, which has just gone up on the external web.
F# Compiler 1.1.11.12
Note: the last step of the installer can take several minutes, if you have Visual Studio. Please be patient. The progress bar does not progress during this time.
Note: if you have trouble installing you can still install using the "alternative-install" scripts. There is also a somewhat rudimentary installation script for Mono (run using "sh install-mono.sh").
Note: there are likely to be a few niggles - please let us know how you get on.
Here are the release notes:
Copy-Local reference options DLLs that are not in the GAC must be copied to an application's directory prioer to execution. This is not currently well-supported by the F# Visual Studio mode. Thus the following options are now supported by the fsc.exe compiler and are especially recommended for use from Visual Studio:
Note that -R = -r + --copy-local. Also these switches are not required by
fsi.exe
which is able to resolve and load DLLs from any location.New Installer InstallFSharp.msi. This currently always installs to the Program Files directory.
Many minor bug fixes See below
New library module Microsoft.FSharp.MLLib.Native Helpers for native interop. See library documentation.
Minor breaking change for native pointers. The F# "'a nativeptr" is now compiled as the .NET type
System.IntPtr
for all'a
. .NET pointers such as "int*" are now represented by "ilsigptr<INT>" types. This change is because although .NET has a notion of a "pointer type", used in some .NET signatures, these are not "real" types, since they can't be used within generic instantiations. This is very bad for C-interop F# code, which generates generic instantiations when these values are used as part of function and tuple values. Thus, the F#'a nativeptr
type is now always compiled asSystem.IntPtr
, regardless of'a
(these are distinct types as far as F# type checking is concerened - this is just how the type is compiled). The pseudo-type'a ilsigptr
(IL Signature Pointer) is provided if you need to call a .NET signature that is described using a pointer type.COMPILED and INTERACTIVE supported as standard --define settings in F# Interactive and compiled code This is useful as some code fragments such as Application.Run() are only needed in compiled code. Also accessing things such as resources can vary between interactive and compiled code.
Type Inference corrections for fields and records
Record constructions now use contextual left-to-right type information to help determine the type being constructed. This makes it easier to use record syntax when record member names overlap.
Types are no longer inferred from uses of class field labels alone. Previously, defining a class "C" with a value field called, say "f" meant that "f" became a scoped record label. This meant that "expr.f" would infer the type of "expr" to be "C". This is still done for _record_ labels, but is no longer done for class field labels, and instead an annotation may be needed to constrain the type of "expr" based on left-to-right type inference. A helpful warning about the deprecation of this language feature is given when this occurs. This was always meant to be the intended treatment of inference for these constructs - it was an artefact of the initial implementation that inference for record field labels was treated in this way.
Various .NET generic constraints implemented .NET generics supports a number of somewhat adhoc constraints on the structural properties of types. It is necessary for F# to support these in order to emit correct and valid generic code and make sound use of F# libraries. The syntax of the constraints is:
The following F#-specific constraint has also been added:
Default constructors are called using the syntax:
Where
'a
should be related to another annotation in the same definition, e.g. an argument of the enclosing function. This constructs is compiled as a call toSystem.Activator.CreateInstance<'a>()
.Minor improvements and Bug Fixes
Don for the F# team at MSR Cambridge