Blog articles tagged 'f#', 'math'

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on 9/11/2015 2:28 AM
I recently became aware of Codility and it’s easy programming exercises. Now I had fun with a few of them and they all shared a common trait: there was no programming skill involved if you knew the right math (usually undergraduate stuff every CS student [...]
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on 3/3/2015 7:54 AM
A Monoid is one of the most basic algebraic structures that has many instances and applications in computer science and (functional) programming. And despite it’s scary mathy name it’s really easy to grasp and you are using them already! first example A t[...]
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on 3/25/2013 4:33 PM
My trajectory through “Machine Learning in Action” is becoming more unpredictable as we go – this time, rather than completing our last episode on K-means clustering (we’ll get back to it later), I’ll make another jump directly to Chapter 14, which is ded[...]
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on 10/31/2012 7:43 PM
This post is to be filed in the “useless but fun” category. A friend of mine was doing some Hadoopy stuff a few days ago, experimenting with rather large sparse matrices and their products. Long story short, we ended up wondering how sparse the product of[...]
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on 8/28/2012 9:23 AM
You might have heard that functional programming is based on Lambda Calculus – and indeed this is true (LISP was greatly influenced by Alonzo Church’s Lambda Calculus and you might have heard of “lambda”s in other functional languages as well) … Continue [...]
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on 8/20/2012 8:20 PM
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on 1/24/2012 1:13 PM
I hope to do a series covering some theory and implementation of the RSA algorithm in F# in the near future – and one of it’s main ingredients (for simplifying the hard calculations) is the Chinese remainder theorem – so … Continue reading →
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on 1/13/2012 6:36 PM
In the early days programming was considered a subdiscipline of mathematics. In fact, the very first person to write an algorithm was renowned as a mathematical genius. However, somewhere along the way we forgot. We began to think of ourselves as somethin[...]
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on 12/8/2011 4:00 PM
In this post I will introduce the concept of textures (and apply it to our plane-primitive) and explain why I choose to add a fog effect. This is the texture we are going to tile to our “floor”: What is … Weiterlesen →
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