Blog articles tagged 'f#', 'game programming'

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on 7/13/2012 7:10 AM
It’s been forever since I last posted, I worked quite a bit on PezHack and then stopped for a while.  I’m back to it now.  In this post I will describe a technique I used to greatly reduce the amount of code and abstract away some repetitive imperative co[...]
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on 4/24/2012 4:37 PM
Introduction In my quest to learn the functional paradigm, one thing I have struggled with is game development. Assuming I mostly stick to the functional style of having little to no mutable state, how do you go about writing games? Games are pretty much [...]
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