Blog articles tagged 'uncategorized'

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on 7/18/2016 10:23 AM
This blog has now moved to the .NET Blog here: https://blogs.msdn.microsoft.com/dotnet/ You can find F# blog posts with the F# tag as such: https://blogs.msdn.microsoft.com/dotnet/tag/visual-f/ See you there!... Read more
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on 6/22/2016 12:36 PM
This was accidentally first posted here on my Code Blog. I deleted it and subsequently posted it in the proper place on my non-code blog. I’ve restored this placeholder post just so that anyone following links to it won’t get a 404…
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on 5/12/2016 6:33 AM
As part of FsShelter development I had to implement the multilang serilizers for Storm, originally building against then current Storm 0.10.0. I’ve started with Thrift, thinking that since its already a part of Storm runtime it would make the adoption eas[...]
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on 4/13/2016 4:56 PM
Tweet It’s less than 2 weeks to this year’s Craft Conf and once again the line up looks amazing – Adrian Cockcroft, Adam Tornhill, Amir Chaudhry, Bart De Smet, Bodil Stokke, Dan North and plenty of other big names! I really enjoyed myself at last year’s e[...]
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on 4/13/2016 8:50 AM
Thanks to docker, trying something out w/o having to figure out all the dependencies and pollute your system has become really easy. This is how I started with Storm and this is the way we now help others to try FsShelter as well – fsshelter-samples conta[...]
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on 4/3/2016 7:46 PM
About a year ago Prolucid adopted Apache Storm as our platform of choice for event stream processing and F# as our language of choice for all of our “cloud” development. FsStorm was an essential part that let us iterate, scale and deliver quickly, but eve[...]
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on 10/22/2015 9:45 PM
[ The opinions here are entirely my own etc etc. ] Dear World, With regard to this InfoQ article…  I’ve said this a few times before, but please use the terminology “Visual F#” or “The F# Tools for Visual Studio” when talking about F# at Microsoft. And so[...]
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on 9/7/2015 6:38 PM
Finite state machines (FSM) are a common technique for recognizing patterns over streams of data. However basic FSM cannot easily handle noisy data such as sensor data from a wearable device that is generated using human limb movement. This session … Cont[...]
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on 9/7/2015 6:38 PM
Finite state machines (FSM) are a common technique for recognizing patterns over streams of data. However basic FSM cannot easily handle noisy data such as sensor data from a wearable device that is generated using human limb movement. This session … Cont[...]
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on 8/17/2015 11:26 AM
In Code First Entity Framework models, you can define the length of a string field with StringLengthAttribute, but you have to write code in OnModelCreating to indicate a CHAR/NCHAR fixed length field: public class MyEntity { [Key] public int Id { get;[...]
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