Community for F#

Blog articles of Community for F#

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on 4/22/2012 2:23 AM
In the last post I discussed an asynchronous version of the ManualResetEvent and as promised this time we will be looking at an asynchronous version of the AutoResetEvent. I’m using Stephen Toubs post as reference and we will be building a version that is functional in style that maps straight into asynchronous work flows without and conversion or adaptors. What is an AutoResetEvent? An AutoResetEvent can be described as a turnstile mechanism, it lets a single waiting person through before re-latching [...]
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on 4/22/2012 2:23 AM
In the last post I discussed an asynchronous version of the ManualResetEvent and as promised this time we will be looking at
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on 4/20/2012 1:39 AM
Our brand new slots ‘Monopoly House Party’ is now live on Lucky Gem Casino! Great work by everyone involved at GameSys, the artwork is quite stunning and it’s quite easily the best looking slots game I’ve seen. You can collect houses, railroads, electric and water works during the main game and use them in the [...]
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on 4/19/2012 8:35 AM
Back in 2007 Ralf Herbrich and co. wrote a research paper called "TrueSkill Through Time". Their sample code was written with a pre-release of F# 1.0, and was not updated to F# in Visual Studio 2010. Here is an update of this code for F# in Visual Studio 2010, as requested by some people commenting on that blog entry. Please note that I'm not an expert in the code, and that it does currently require a database connection to use (to save the analysis results)
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on 4/17/2012 11:56 AM
More F# Hadoop goodness from Carl Nolan. This time a compositional framework for submitting F# and C# Azure/Hadoop map-reduce jobs.    Framework for Composing and Submitting .Net Hadoop MapReduce Jobs If you have been following my blog you will see that I have been putting together samples for writing .Net Hadoop MapReduce jobs; using Hadoop Streaming. However one thing that became apparent is that the samples could be reconstructed in a composable  framework to enable one to submit .Net based MapReduce jo[...]
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