Community for F#

Blog articles of Community for F#

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on 6/6/2012 5:59 AM
I was having a conversation with a fellow developer the other day and we we chatting about the lack of foresight of many firms regarding functional programming.  This naturally led to a discussion of how chaotic many workplaces are. This, of course, led to the old saw—if you don’t like where you’re working, look elsewhere.  [...]
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on 6/4/2012 7:39 PM
After watching Gael’s recent SkillsMatter talk on multithreading I’ve put together some notes from a very educational talk:   Hardware Cache Hierarchy Four levels of cache L1 (per core) – typically used for instructions L2 (per core) L3 (per die) DRAM (all processors) Data can be cached in multiple caches, and synchronization happens through an [...]
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on 6/4/2012 5:13 AM
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on 6/3/2012 5:38 PM
I have heard a few people argue that when it comes to performance critical code you should prefer arrays over other collections (such as F#’s lists) as it benefits from sequential reads (which is faster than seeks) and offers better memory locality. To test that theory somewhat, I wanted to see if there is any [...]
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on 6/2/2012 4:57 PM
I’m proud to announce that we have released another new slot – Wealthy Whale – to JackpotJoy Slots, it is also the first All Pays slots we have implemented on our F# slots engine! In an All Pays slot, there are no ‘pay lines’, instead, any matching symbol (or Wild symbol) that appears on adjacent [...]
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