Community for F#

Blog articles of Community for F#

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on 11/25/2012 1:42 AM
This time we are going to get into a little bit of code and produce the simplest of all 3d solids, the tetrahedron. I know its not the most exciting of things but we have to start somewhere. The scope of 3D graphics in computers is so vast that its very easy to get lost in the vast piles of research papers.
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on 11/25/2012 1:42 AM
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on 11/23/2012 6:22 PM
Just a quick note to say that I have made some minor changes to DynamoDb.SQL and released version 1.0.7 of the library to Nuget, here’s a list of the changes: fixed a bug with LIMIT when there is insufficient number of elements using the DynamoDBContext. added support for counting the number of matching items with [...]
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on 11/23/2012 1:29 PM
NOTE: if you’re unfamiliar with how PostSharp works under the hood, I highly recommend that you check out Dustin Davis’ excellent PostSharp Principles series of blog posts here. The Problem The new async/await keywords in C# are pretty awesome, and makes life an awful lot easier when writing asynchronous and non-blocking IO code. However, for [...]
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on 11/19/2012 5:17 PM
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